![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihHUjZCa2bclnYpIbKVf21WGSQ1FOsBjxB_LPEkavEKl6K58BCY2TSUE1tVFovE1YHsZTDpnqD5UsTkUMgLkeGo2GTBMSZLY-qzqt_gOtxqyH-XUn3B05Be5z5TxWEtRDVP8x3r69i3yLh/s1600/video+games.jpeg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGIJvRgVDids5zlSdquXaLtGDHrEMbTPQA33cYnyOkYuBwYDQf1uXHu1QGy2dRNMZmAOr1qIRPmhzCVB6OvyO4Pe-Qv-5F4W4rTE8Ua26yxAIQalZ9xYCsW6w0TTG8xHszM09ytAmP7FZV/s1600/mortal+kombat.jpg)
When talking about literature, what are some of the main components to point out? Throughout grade school, we are taught that literature and stories have a beginning, middle, and end. They have characters, they have a setting, and they have a plot line. These characteristics should have a familiar ring to them.
Often times, video game can also be based directly off of movies, which can be the result of a novel. This forces the video game to
follow the exact plot and use the exact same characters in the exact same
setting that the book did. The only difference is that instead of flipping through
pages to navigate the plot, now the player controls the character as they
move through the story and can manipulate them however they please. Essentially,
they are still subjected to the same plot line and setting, but depending on
the circumstances, they can now draw out their own route through the storyline. Video games also have the ability to tell stories, such as the piece That Dragon, Cancer. This tells a story through a video game, which is a huge area for opportunity for those students that are not good readers in the original format. This may even offer more more to the viewer, who will be able to take away more than they would have originally.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiA7zwVx7wy4lI8nEzrwf8oXAqwCqFeBWLDJ_rxfvJMUsOExolUz6BjrfrYtIArFAnLz0oqlS2rOYELv9tZelYFsdCvJyQUeZoAjJppQ8Qg4XobGBciw96JGxtObU9DsNG2DYnwtcdL8Ku0/s320/zork.jpeg)
With regards to classrooms, video games should absolutely be
studied, especially in a high school setting. Today’s youth is more and more
inclined to be using these devices, which creates an interest for them. By discussing
what they are interested in, they are more likely to listen, learn, and
ultimately gain more from their educational experience. Instead of thinking of literature as simply
stories written decades ago on pen and paper, if the stories can be translated
into something that the students can relate to, they can excel in their studies
and ultimately have a completely different outlook on school altogether.
No comments:
Post a Comment